Data Structure
Basic data structures such as arrays, stack and queues and their applications, linked and sequential representation. Linked list, representation of linked list, multi linked structures. Trees: definitions and basic concepts, linked …
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Basic data structures such as arrays, stack and queues and their applications, linked and sequential representation. Linked list, representation of linked list, multi linked structures. Trees: definitions and basic concepts, linked …
Basic data structures such as arrays, stack and queues and their applications, linked and sequential representation. Linked list, representation of linked list, multi linked structures. Trees: definitions and basic concepts, linked tree representation, representations in contiguous storage, binary trees, binary tree traversal, searching insertion and deletion in binary trees, heap tree and heap sort algorithm, AVL trees.
Graphs and their application, sequential and linked representation of graph – adjacency matrix, operations on graph, traversing a graph, Dijkstra‟s algorithm for shortest distance, DFS and BFS, Hashing. Searching and sorting, use of various data structures for searching and sorting, Linear and Binary search, Insertion sort, Selection sort, Merge sort, Radix sort, Bubble sort, Quick sort, Heap Sort.
Introduction: Elements of graphics workstation. Video Display Devices. Raster Scan Systems. Random Scan systems. Input devices. Graphics Software Coordinate Representations, Fundamental Problems in Geometry. Algorithms: Line drawing algorithms- DDA Algorithm. Bresenham‟s …
Introduction: Elements of graphics workstation. Video Display Devices. Raster Scan Systems. Random Scan systems. Input devices. Graphics Software Coordinate Representations, Fundamental Problems in Geometry.
Algorithms: Line drawing algorithms- DDA Algorithm. Bresenham‟s Line Algorithm. Frame buffers. Circle and Eclipse generating algorithms. Midpoint Circle Algorithm. Sean-line polygon fill algorithm. Inside-Outside tests. Sean- Line fill of curved Boundary Areas. Boundary fill Algorithm. Flood fill Algorithm. Character generation. Attributes of lines, curves, filling, characters. etc.
Graphics Primitives: Primitive Operations, The display file interpreter-Normalized Device Coordinates. Display- File structure. Display – file algorithm. Display control and Polygonspolygon representation.
Attributes of output primitives: Line attributes – Line type. Line width. Pen and Brush options. Line Color. Color and gray scale levels. Color-tables. Gray scale. Area- Fill Attributes- Fill styles. Pattern fill. Soft fill. Character Attributes. Text attributes.
Geometric Transformations: Matrices. Scaling Transformations. Sin and Cos Rotation. Homogeneous Co-ordinates and Translation. Co-ordinate Translations. Rotation about an arbitrary point. Inverse Transformations, Transformations Routines.
2-D Viewing- The viewing pipeline. Viewing co-ordinate, Reference Frame. Windows to view ports . co-ordinate transformation 2-D Viewing functions. Clipping operations point clipping.Line clipping. Cohen- Sutherland. Line Clipping. Polygon clipping. Sutherland Hodge man clipping.
3-D concepts. Three dimensional Display Methods Parallel projection. Perspective projection. Visible line and surface identification. Surface rendering. Three Dimensional Object representations. Bezier curves and surfaces. B-Spline curves and surfaces.
Visibility , Image and object precision Z- buffer algorithm. Floating horizons. Computer Animation: Design of Animation Sequences. General Computer Animation Functions-Raster Animations. Key Frame Systems. Morphing Simulating Accelerations. Motion Specifications. Kinematics and Dynamics.
